A popular large group game where groups go into battle against one another.

How Do I Play It?

Split into two groups.

In role, announce that there is a great war coming. A war between the Giants, Knights and Wizards of this land, and that in this war there are 3 battle moves you must learn.

Teach the groups the 3 moves:

1.The GiantStomp feet like a giant saying 'Fee Fee Fo Fum'
2.The KnightThrust forward with a sword saying 'En guard!'
3.The WizardTwirl magic wand in air saying 'Shazzam!'

In this war, in a similar way to Rock, Papers, Scissors, the Giants beat Knights, Knights beat Wizards, and Wizards beat Giants.

Give groups a moment to decide which move they will use in the first battle, and then announce the battle will commence in 3....2....1....

This should be followed by each groups move.

Play as many rounds as appropriate.


Encourage big loud moves as this game works better when it's played with lots of energy and humour.


This can be adapted to suit the material being covered in sessions by replacing the characters, moves and sounds.

You can add a response to the battle actions too, for example:

  1. When Giants are beaten they can cry/whimper.
  2. When Knights are beaten they can scream like scaredy cats.
  3. When Wizards are beaten they melt to the ground.
Pairs, Small Groups, Whole Group
Medium (5 - 10 mins)
Character, Improvisation, Spontaneity, Voice, Teamwork
Games could be a beginning starter, an introducing step during a workshop or as an end plenary. They are a platform for further development and are never meant to be the whole session on their own.

The nature of drama games is that they are shared, adapted and extended. The original author is not so important as the shared practice. You’ll find games on the site that you’ve seen before, called something different or that you even use in your own teaching toolkit.

We hope that among the known games are ideas of how to refresh old ones as well as new games to use.